Making games with Pygame
By tom - Posted on July 1st, 2005
Tagged: Documentation
Table of Contents
- 1.1. A note on coding styles
- 2.1. The basic Pygame game
- 2.2. Basic Pygame objects
- 2.3. Blitting
- 2.4. The event loop
- 2.5. Ta-da!
- 3.1. The first lines, and loading modules
- 3.2. Resource handling functions
- 4.1. A simple ball class
- 4.1.1. Diversion 1: Sprites
- 4.1.2. Diversion 2: Vector physics
- 5.1. A simple bat class
- 5.1.1. Diversion 3: Pygame events
- 6.1. Let the ball hit sides
- 6.2. Let the ball hit bats
- 6.3. The Finished product
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