Tom Chance's website

Making games with Pygame

Tagged: Documentation

Table of Contents

1. Introduction

1.1. A note on coding styles

2. Revision: Pygame fundamentals

2.1. The basic Pygame game

2.2. Basic Pygame objects

2.3. Blitting

2.4. The event loop

2.5. Ta-da!

3. Kicking things off

3.1. The first lines, and loading modules

3.2. Resource handling functions

4. Game object classes

4.1. A simple ball class

4.1.1. Diversion 1: Sprites

4.1.2. Diversion 2: Vector physics

5. User-controllable objects

5.1. A simple bat class

5.1.1. Diversion 3: Pygame events

6. Putting it all together

6.1. Let the ball hit sides

6.2. Let the ball hit bats

6.3. The Finished product

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